Neon Runner

First-person Runner  - Futuristic neon ambience

Neon Runner

First-person Runner  - Futuristic neon ambience

Mastering the simulation, surfing the neon lines

Enter a parkour simulation, become the master urban runner, complete the sequences as quickly as possible.
You're the runner we need.
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Enter the training simulation

The Breach company is looking for its best candidates for high-risk missions.
Train the best runners to execute sequences featuring urban locations. 

Your aim is to take part in sequences representing neighborhoods with the simple objective of reaching the final as quickly as possible. 
All roads are possible, so find the perfect one in the shortest possible time.
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An interconnected urban topology
I chose the Mid Level district in Hong Kong. 
It has a lot of features based on major traffic arteries separating the city on several levels. 
Certain parts of the district are accessed by entering transitional buildings. ​​​​​​​

Long escalator corridor linking the main pedestrian routes

Mid Level district in Hong Kong

Blockout with the golden path (Blue)

James Steel's office, Main game location

Allow players to access several levels of access and choose how they want to approach the locations.

Wide shot of the city

Entrance to a bridge - Blockout

Entrance to a bridge - Render in game

Inspired by the large, long pedestrian bridges linking all the major infrastructures.
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The aim is to give the player the feeling that they can access any part of the city and that there are no wrong paths. 
Wall Running

The character can run on walls, allowing access to inaccessible heights such as the roof of a building or a distant ledge.
 
Run along the walls of a tall building, jump and then catch yourself on another wall. 
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Sliding

Pass under small obstacles and dodge certain sections of level. 

Urban elements such as beams, fences and embankments will all be in your way. 
Every second counts, and all ways are good to reach the goal!
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The breath of a runner

It's a project in which I want to showcase my knowledge of urban planning.

Allowing players to offer a free exploration experience accessing different portions of the levels in a challenging context.

All player profiles are different. As for me, I find my way in what I prefer most.
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