Sculpting boundless world lines, surpassing the frontiers of the imagination
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Final-Year project
Summary
Tomorrow's Day is a narrative game based on George Orwell's 1984.
A dystopian political uchronia within the city of Dallas, ruled by the force of mass surveillance.
My contribution
I'm in charge of the UI / UX design part, as well as support on the level design iteration.
- UI / UX (Interface & Feedbacks)
- Level Design (Documentation & Iteration)
- Game Design (Ideation help & Feedbacks)
- Programming (Unreal engine 5 - Visual Scripting)
Solo Project
Summary
Neon runner is a parkour game immersed in a simulation to train the best runners to dominate urban landscapes for the benefit of a corporation.
My contribution
I mainly design the structure of the city and the implementation of all the game mechanics.
- Level Design (Urban Planning, Blockout, Metrics, Environmental storytelling)
- UI / UX (Game Interface, feedbacks, Game feel)
- Game Design (Mechanics, Reference)
- Art (Shader & Post Processing)
- Programming (Unreal engine 5 - Visual Scripting)
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Design engaging worlds that define every perspective