Diome

VR Serious game - Protection Forest & Environnement

Diome

VR Serious game - Protection Forest & Environnement

An Under glass ecosystem, cultivating biodiversitity of tomorrow

You play the role of one of these engineers, whose job is to maintain an ecosystem within a dome, checking humidity levels, harmony with other plants and insects living around it. 
- - - - - - - - - Presentation - - - - - - - - -
An abandoned environnment

Overpopulation has led to the production of very high levels of toxic substances, endangering flora and fauna on a global scale.
Engineers have designed domes to recreate mini-environments for future use.

Control panel for managing individual plots

- - - - - - - - - Level Design - - - - - - - - -
Your own garden

Create a warm and cozy space, a pleasant place that's easy to get to, and divide the planting into plots to give you a panoramic view of each one at a glance. 
How my flowers have grown !

Moving around in virtual reality is very complicated.

I've focused on the player's experience through simple movements and quick access to the plots. 
- - - - - - - - - - - - - - - - - - - Game Design - - - - - - - - - - - - - - - - - - - 
Thinking about how to design the simplest possible mechanics
to offer the most engaging experience without losing the intention behind it. 

Sprinkler systems all around the dome

Trees growing through the sprinkler system

It's growing fast!

The aim is to offer a learning experience that is as close to reality as possible, with ease of use and comprehension and meaningful visual feedback.​​​​​​​
Multiple interactions with a simple control panel simulating a mini ecosystem to better understand the world around us. 
 
Like managing humidity levels, light levels and the presence of insects that encourage its development.

Insects thrive on the diversity of plants in the plot

- - - - - - - - - - - - - - - - - - - My feedback - - - - - - - - - - - - - - - - - - - 
What I've grown

I worked mainly on the layout of the space inside the dome. Thinking about where the tools would interact with each other.
It was a real new challenge to think about space in virtual reality.
Focusing the game experience on an ecological moral.
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