Jungle Wreck

Tower Defense - Khmer culture

A peaceful, high-intensity jungle, the last temple of hope

It's a tower defense game inspired by the early Khmer period, in which you must defend your temple against hostile tribes.
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In the jungle, mighty jungle

The Khmer tribes raged, and conflicts broke out over territorial disputes. We play one of these tribes facing hostile tribes seeking to capture a mountain plateau. 
Defend your temple against waves of enemies to the sound of war drums through the dense vegetation.
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An initial work on references to the most authentic and faithful representation of Cambodian landscapes.
Terrain modeling based on a Cambodian landscape model
I've suggested creating valleys where enemy units can converge, allowing the player to draw up a defense plan beforehand. 
A few adjustments to make the path taken by enemies more fluid. Smoother is better !

Adding grass and lighting ..

 .. Liven up the ambience with more vegetation

The aim is to make the arrival of the attackers impassable by highly invasive vegetation.

​​​​The player can observe the forest carefully, so as to be able to hear incoming units before being surprised.

The main objective is to defend the temple from waves of attacks by hostile tribes.

Preparation phase

Attack phase

The player places a limited number of observation towers capable of seeing through the vegetation.
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Through dense vegetation

My first real experience of video game production. 

I immediately got hooked on the production framework and the atmosphere it gave off.

Between the iteration phases, the setting up of the mechanics, the first integrated assets and the final rendering.
I knew this was the job for me.

I started by finding my way into what I loved most: Level Design.
Creating environments where the players would take their place, an excellent first project that would be the start of my career.  

Evolution of my creative process on the production of the map. 

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